Tuesday, 19 April 2016

LO4 Off the Rails Final Presentation

On Wednesday 13th April, we (me, Matt, Kayna, Sammie) pitched our Off the Rails presentation to Dave from Sumo Digital. This is the presentation:
















Our feedback was really positive and we didn't actually receive any criticism. Dave from Sumo Digital said that our presentation was "brilliant", "organised" and that he could envisage "Off the Rails" being a real, addictive smartphone game. He also said that our presentation was really well presented by all of us.

Parts of the presentation that I performed:
-About the game
-Graphics (app icon)
-Rail Coins
-Legal and ethical issues (first 3 bullet points)

Monday, 18 April 2016

LO4 Analysis of Current Market Trends

In the app market at the moment, the games most similar to ours which are popular are Temple Run 2 (the mine cart sections), Rail Rush and Subway Surfers. This is because they are all of the endless arcade / high score genre and are based around rails.

Screenshots of the games:



As you can see from the screenshots, the games are similar to the concept for our game, Off the Rails, so we would be competing closely with them in the app market. Although our game is similar, we believe it has its own unique features which distinguish it from these other games, such as:

  • only being able to switch tracks at given opportunities
  • its 2D, top-down graphics
  • playing as an actual train rather than a human
  • Rail Coins. 

Therefore, we hope that people will like our game for its unique features and choose Off the Rails over its competitors in the app market.

LO4 Visual Representations of Characters/Levels/Gameplay









LO4 Production Schedule for the Game


LO4 Budgeting for a new Game



LO4 Imaginary Entity

Graham, aged 14, is all about gaming. It's a fun way for him to pass his time when he's bored at home and it's subconsciously become a part of his everyday life. Gaming has become one of his main hobbies alongside the rest of his social activities.

Whether he's gaming alone, or with his friends it has become an easy way for Graham to relax and enjoy himself. Graham and his friends play on video games together most days after school; it's become a good form of social interaction for them all. When he's not gaming he is talking to his friends about his most recent gaming experience.


Although Graham focuses a lot on gaming, he's able to pull himself away and focus on his everyday tasks. But when he’s not able to game, Graham keeps up to date with the gaming world through his weekly subscription to a gaming magazine which he spends his nights reading.